![]() Nostalgia goggles or not, I’d check out some other platformers if you’re looking for your classic fix.Īvailable on: PC (reviewed), Mac, Linux Publisher:Atomic Torch Developer: Atomic Torch Players: 1 Released: Janu Genre: Retro/Platformer MSRP: $9.99įull disclosure: This review is based on a copy of Dinocide provided by the game’s publisher.Honestly, has there ever been a game with an effective and bad-ass boomerang?ĭinocide is one of those games banking on your nostalgia for the past. I finished it in about two hours, but I finished Dinocide without it feeling like a grind. The game feels like a finished project, but it’s very plain. The music tracks are limited but nicely designed, the levels and graphics look good, the hit detection works like it’s supposed to. ![]() After the first few levels there was nothing new to look at, nothing new to do, and the lack of bosses gave me less to look forward to. I know this review has come off really negative, but that’s not to say that Dinocide is a bad game. I really do love retro graphics and music, but Dinocide came up short in a lot of ways. There has been a ton of innovation in this genre even with titles looking to emulate classic style games. This is a pretty nice feature and it enables you to collect gems and other things you’d be unable to reach without specific items. Your inventory pops up before you enter any level and the same goes for the dino mounts I mentioned earlier. There are different weapons to collect and if you finish a level with the item it remains in your inventory. They’re useful but rarely come up after the first collection of levels. Once your health bar/timer reaches the end while mounted the mount disappears and your character ends up on the map with half their health. For example, the red little t-rex can walk across lava, the green whatever-it-is dinosaur can walk across the poison quicksand, etc. Lastly, there are dinosaur mounts with unique attacks and immunity. Still, the way it’s implemented is really frustrating. Admittedly, the game would have been much easier if I could mash attack and plow through the levels. The other part is the fatigue bar which prevents you from attacking indefinitely. Your time and life coincide which I didn’t love but at least it’s trying something different. Basically, the the hunger bar is a timer that rapidly decreases and unless you pick up food as you go, you die. The hunger bar took me by surprise and I ended up dying three or four times. There are a few things worth noting that gives Dinocide it’s own feel and that’s the hunger timer and the fatigue bar. Seriously, more bosses! Throw me back to the days when every couple of levels I had something monstrous to fear. There were only two big bosses in the game which is a huge missed opportunity in a game that’s title suggests killing dinosaurs. I don’t believe there are more levels, though, just different routes to get to the final boss. There are multiple paths to go through the game to get to the end, but I was only given the option to change paths once in the game. Jump over the pit, throw rocks and other projectiles, whatever you do just go right. There are water levels, sand levels, forest levels, and whatever else you’ve probably already pictured. Get from point A to point B, try not to die. Maybe next time around the boyfriend can get stolen? Or maybe my secret candy stash? Maybe not. That doesn’t mean the damsel trope isn’t tired and risky to throw at us right at the beginning of the game. I understand that this trope is tired, and Dinocide’s very nature isn’t looking to reinvent the wheel. Starting with the plot, it’s hard to get past how by-the-numbers this game feels. ![]() At this point in most reviews I’d tell you you’re wrong to limit the game, but unfortunately, you aren’t. One look at the screenshots and I immediately thought Joe and Mac or Adventure Island. Stop Groaning. Self-described as a NES inspired old-school platformer, you can pretty much guess what you’re getting out of the whole thing.
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